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3D Web Experiences1 min read

What actually counts as a “3D web experience,” in practice?

Anything from a product you can rotate and inspect directly in the browser, to a scroll-driven scene that unfolds as you read, to a full interactive configurator where a customer builds their own version of what they are buying. The common thread is WebGL rendering natively inside the page itself — no plugin, no separate app to download, and it works on whatever device someone already has open.

Short answer

Anything from a product you can rotate and inspect directly in the browser, to a scroll-driven scene that unfolds as you read, to a full interactive configurator where a customer builds their own version of what they are buying. The common thread is WebGL rendering natively inside the page itself — no plugin, no separate app to download, and it works on whatever device someone already has open.

Anything from a product you can rotate and inspect directly in the browser, to a scroll-driven scene that unfolds as you read, to a full interactive configurator where a customer builds their own version of what they are buying. The common thread is WebGL rendering natively inside the page itself — no plugin, no separate app to download, and it works on whatever device someone already has open.

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